dojo3d

A javascript library for simple 3D interactive story telling,


Project maintained by webprofusion Hosted on GitHub Pages — Theme by mattgraham

Dojo3D

An all-in-one library for 3D story telling, aimed at all ages of coder. No software installation required, useful for CoderDojo, Hour of Code activities etc.

Example

Example Library Usage

See the Happy Halloween example https://repl.it/@webprofusionchr/dojo3d-halloween

Jump straight to Our main code for a simple story to see the main story code.

<!DOCTYPE html>
<html>
  <head>
    <meta charset="utf-8" />
    <title>Dojo 3D - Example Story Book</title>
    <script src="https://dojo3d.webprofusion.com/v1/dojo3d.js"></script>
    <link
      rel="stylesheet"
      href="https://dojo3d.webprofusion.com/v1/dojo3d.css"
    />
  </head>

  <body>
    <script>
      // create world
      var world = new dojo3d.World();
      var ui = dojo3d.UI;

      //fetch 3d models we can use, then do our main code
      world.fetchPrefabModels().then(async () => {
        // get the Happy Halloween scene model, add it to the scene at scale 0.1
        // https://sketchfab.com/JessSwynn; License: Creative Commons Attribution
        var scene = world.getPrefabModelByName("Happy Halloween");
        obj = await world.addSceneObject(scene, 0.1);

        //turn some lights on
        world.addLights();

        // define camera viewpoints so we can use them later
        var viewpoints = [
          { title: "ZoomedOut", position: { x: 0.0, y: 0.0, z: 5.0 } },
          { title: "House", position: { x: 0.059, y: 0.255, z: 1.099 } },
          { title: "Spider", position: { x: 0.05, y: 0.58, z: 0.424 } },
          { title: "BackHouse", position: { x: 0.041, y: 0.463, z: -1.731 } },
          {
            title: "BackUpstairs",
            position: { x: -0.066, y: 0.567, z: -0.438 },
          },
          { title: "Ghost", position: { x: -0.139, y: 0.142, z: -0.466 } },
          { title: "RIP", position: { x: -0.216, y: 0.005, z: 0.57 } },
          { title: "Cat", position: { x: -0.028, y: -0.071, z: 0.826 } },
        ];

        world.setViewpoints(viewpoints);

        /////////////////////////////////////////
        // Our main code for a simple story
        // animate to viewpoint named "ZoomedOut"
        await world.animateToViewpoint("ZoomedOut");

        // show intro message box at x:10,y:10
        ui.showMessage("Hello..", 10, 10);

        //wait a few seconds
        await ui.wait(3);

        // ask a question, answer will be "The option value", and answer.optionNumber is the option number selected starting at 1 (1,2,3 etc).
        let answer = await ui.ask("Why are your here?", [
          "I don't know.",
          "You sent for me.",
        ]);

        if (answer.optionNumber == 1) {
          ui.showMessage("Hmm, lost are we..");
        } else {
          ui.showMessage("Hmm, I don't remember doing that..");
        }

        // animate to viewpoint named "ZoomedOut"
        await world.animateToViewpoint("Cat");
      });
    </script>
  </body>
</html>

Other Examples

Low Poly Terrain Scene Among You