A javascript library for simple 3D interactive story telling,
An all-in-one library for 3D story telling, aimed at all ages of coder. No software installation required, useful for CoderDojo, Hour of Code activities etc.
See the Happy Halloween example https://repl.it/@webprofusionchr/dojo3d-halloween
Jump straight to Our main code for a simple story
to see the main story code.
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>Dojo 3D - Example Story Book</title>
<script src="https://dojo3d.webprofusion.com/v1/dojo3d.js"></script>
<link
rel="stylesheet"
href="https://dojo3d.webprofusion.com/v1/dojo3d.css"
/>
</head>
<body>
<script>
// create world
var world = new dojo3d.World();
var ui = dojo3d.UI;
//fetch 3d models we can use, then do our main code
world.fetchPrefabModels().then(async () => {
// get the Happy Halloween scene model, add it to the scene at scale 0.1
// https://sketchfab.com/JessSwynn; License: Creative Commons Attribution
var scene = world.getPrefabModelByName("Happy Halloween");
obj = await world.addSceneObject(scene, 0.1);
//turn some lights on
world.addLights();
// define camera viewpoints so we can use them later
var viewpoints = [
{ title: "ZoomedOut", position: { x: 0.0, y: 0.0, z: 5.0 } },
{ title: "House", position: { x: 0.059, y: 0.255, z: 1.099 } },
{ title: "Spider", position: { x: 0.05, y: 0.58, z: 0.424 } },
{ title: "BackHouse", position: { x: 0.041, y: 0.463, z: -1.731 } },
{
title: "BackUpstairs",
position: { x: -0.066, y: 0.567, z: -0.438 },
},
{ title: "Ghost", position: { x: -0.139, y: 0.142, z: -0.466 } },
{ title: "RIP", position: { x: -0.216, y: 0.005, z: 0.57 } },
{ title: "Cat", position: { x: -0.028, y: -0.071, z: 0.826 } },
];
world.setViewpoints(viewpoints);
/////////////////////////////////////////
// Our main code for a simple story
// animate to viewpoint named "ZoomedOut"
await world.animateToViewpoint("ZoomedOut");
// show intro message box at x:10,y:10
ui.showMessage("Hello..", 10, 10);
//wait a few seconds
await ui.wait(3);
// ask a question, answer will be "The option value", and answer.optionNumber is the option number selected starting at 1 (1,2,3 etc).
let answer = await ui.ask("Why are your here?", [
"I don't know.",
"You sent for me.",
]);
if (answer.optionNumber == 1) {
ui.showMessage("Hmm, lost are we..");
} else {
ui.showMessage("Hmm, I don't remember doing that..");
}
// animate to viewpoint named "ZoomedOut"
await world.animateToViewpoint("Cat");
});
</script>
</body>
</html>